Legend of Zelda – The Minish Cap (GBA)
Sword Beam GET! I can now send forth fiery issue from my Level Four Sword of Elementary W00tNESS! Now it’s off to Lake Hylia for some watery hijinks.
The Temple of Bague Wasting bandwidth since 1997 - Now in our 27th wasteful year!
Game Diary / 12 September 2005 / John
Sword Beam GET! I can now send forth fiery issue from my Level Four Sword of Elementary W00tNESS! Now it’s off to Lake Hylia for some watery hijinks.
Game Diary / 12 September 2005 / John
Roll Attack GET! And I got another bit of heart container – I have officially Rull Realth[0]! Now. Must stop playing Zelda. Work to do. [0] It should probably be noted at this point that “Rull Realth” is a hangover from Scooby Doo: Night of 100 Frights – a game which I urge you to
Game Diary / 12 September 2005 / John
Hah! No way am I tackling the boss yet! I’ve just realised I only have four of the sword attack power ups and I need to have all seven before I can learn the über-swipe. So, I’m off on another four quests. First it’s off to Mount Crenel to learn the Roll Attack. Then it’s
Game Diary / 11 September 2005 / John
Ok – where in God’s name was I? Had I finished the cloudy up in the air place? Yup – turns out I had – I had upgraded to the four sword in the elemental sanctuary….. ah that was it! I got lost in Dark Hyrule! There’s also that huge wad of doubt – I
Completed Games, Game Diary / 10 September 2005 / John
And it was ACE! It was a little on the short side (just over five hours) and I got the sad ending (I must have missed a bit of D’s past somewhere), but it was still TEH GRATE. One minor complaint it a five hour completion time on a 30 quid game – that’s six
Game Diary / 9 September 2005 / John
They’ve done it. Finally. Yesterday, another code was an enjoyable adventure game with a nice story. Today it’s a work of absolute genius. For those of you who’ve played the game, I’m sure you’ll know I’m talking about the method employed to find the location of the key to the musical box. I don’t think
Game Diary / 8 September 2005 / John
The piano has indeed played it’s part and I’ve moved deeper into the mansion. There seem to be far fewer clues lying around in this area, and a little more observation is required to progress. Up till now (about two and a half hours in) the puzzles have been straightforward – in one case, I
Game Diary / 7 September 2005 / John
The plot thickens! A glass with a golden hummingbird on it. I’m missing a letter from the astrology book collection, and I’m sure I need to find out what the piano tune was that I heard when I first went into the house. The crumpled labcoat may not have yielded all its secrets either, now
Game Diary / 6 September 2005 / John
Muhh – I’m in the house, accompanied by a wee ghostie friend. I had a lot of fun chucking steel globes at a switch to open the door. This is one of those suspension-of-belief style games, a little like resident evil, in which the drama is played out in a world where it’s perfectly normal
Game Diary / 5 September 2005 / John
Phew, this is a breath of fresh air! Another Code is kinda like a point and click adventure of yesteryear, but with some nice touches due to the DS’s touch screen and microphone. The top screen shows a static view of where you are while the bottom shows a top-down 3D scrolling map (with nice