Moving to uJournal

Hello? Anyone home? Ah, there you are. So, what’s all this about then, eh? Nothing much, I suppose – just some vague ramblings about stuff that’s happening. Perhaps I should begin by telling you all a bit about myself – in case you care. Well, I was born in Mayfield, Scotland (just outside Edinburgh). I

Read more

Ha!

To all Nelefans, large and small, bald and furry, odious and shiny, greetings! May we at Nelefa Towers wish you the grandest, happiest, and most voluptuous New Year possible. ps. No, I didn’t sit up to send this – I’m too lazy. cronjobs for the win!

Read more

From the past

A few corrections here. Andy has pointed out that the Knight Lore graphics were filched from the net somewhere, (although he’ll still get cudo’s for crayoning them in 😉 ). Also, a huge thanks to Steve Smith, who painstakingly snapped each room for me, so I can get the mechanics right. So, how’s it going,

Read more

From the past

Well, I’ve started. I have the mechanics of the room drawing done, implemented a few structures to hold the room data, got a few routines to draw various room types, and have written the routine to place objects in the correct place for each room type (bearing in mind that block (0,0,0) is in a

Read more

The Splat! Development Diary

Resurrected from Archive.org, here it is in all its 1998 glory: Anyone here remember Splat!? Well, me, I do. Splat! was written originally by I Andrew and I Morgan of Incentive Software, on the Sinclair ZX Spectrum. As video games go, it was – shall we say – odd. It looks like this: Anyway, the

Read more