From the past – on Knight Lore
I’m afraid I’ve been a lazy bugger, and done absolutely nothing of late. Well, I had a gentle poke about Atic Atac, but that’s about it. There just aren’t enough hours in the day right now……
The Temple of Bague Wasting bandwidth since 1997 - Now in our 25th wasteful year!
Games Development / April 28, 1998 / John / 0
I’m afraid I’ve been a lazy bugger, and done absolutely nothing of late. Well, I had a gentle poke about Atic Atac, but that’s about it. There just aren’t enough hours in the day right now……
Games Development / April 3, 1998 / John / 0
A few corrections here. Andy has pointed out that the Knight Lore graphics were filched from the net somewhere, (although he’ll still get cudo’s for crayoning them in 😉 ). Also, a huge thanks to Steve Smith, who painstakingly snapped each room for me, so I can get the mechanics right. So, how’s it going,
Games Development / March 28, 1998 / John / 0
Well, I’ve started. I have the mechanics of the room drawing done, implemented a few structures to hold the room data, got a few routines to draw various room types, and have written the routine to place objects in the correct place for each room type (bearing in mind that block (0,0,0) is in a
Games Development / February 5, 1998 / John / 0
Resurrected from Archive.org, here it is in all its 1998 glory: Anyone here remember Splat!? Well, me, I do. Splat! was written originally by I Andrew and I Morgan of Incentive Software, on the Sinclair ZX Spectrum. As video games go, it was – shall we say – odd. It looks like this: Anyway, the