Posts Tagged ‘wii’

Metroid Prime (Wii)

Still plugging away at Prime. The game should have had these controls since the very beginning. I’ve only just ganked the boss guarding the morphball bomb (the sentry thing that shoots flames at the war wasp nest) and I took it down in a fraction of the time it took first time round on the cube – mostly because of the added ability to circle-straff while independently shooting other things.

Awesomeness.

Share Button

Paper Mario (Wii VC)

OK, so I sneaked a wee go while Tristan was playing Team Fortress 2. So, having woken up in a Goomba hut, I proceeded to go looking for Grampa Goomba, fell off a building, found a hammer in a bush, thumped some blocks, thumped more Goombas, then finally met the King Goomba and thumped him too. Then I saved.

Share Button

Paper Mario (Wii VC)

So I’m attempting to finish some games that kinda fell by the wayside after The Great Falling Out Of ’09, and Paper Mario came top of the list. One thing I discovered along the way is that Wii Virtual Console purchases aren’t tied to your Nintendo account, they’re tied to the hardware. This means that, shiny new Wii or not, any VC purchases you’ve made need to be purchased again. Nintendo, bless them, did say that if your hardware dies at any time (even out of warranty) they’ll transfer all the purchases over for you. Seems a bit primitive for this day and age, but anyway – I digress.

So, I managed to play about 15 minutes of this last night, but that was just enough time to see that cad, Bowser, kidnapping Princess Peach – AGAIN! Honestly, the man / turtle / thing really needs to get a girlfriend.

Share Button
Return top

Random Fact

Two wrongs don't make a right, but two Wrights did once make an aeroplane. Unless you're talking integer maths where two wrongs DO actually make a right. Also, three lefts make a right.