Author: John

From the past

Well, I’ve started. I have the mechanics of the room drawing done, implemented a few structures to hold the room data, got a few routines to draw various room types, and have written the routine to place objects in the correct place for each room type (bearing in mind that block (0,0,0) is in a

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The Splat! Development Diary

Resurrected from, here it is in all its 1998 glory: Anyone here remember Splat!? Well, me, I do. Splat! was written originally by I Andrew and I Morgan of Incentive Software, on the Sinclair ZX Spectrum. As video games go, it was – shall we say – odd. It looks like this: Anyway, the

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