Greetings remake fans and spec-chums. I’ve embarked on my first remake in quite some time. You’re probably aware that we had a pretty crap year in 2003, what with being on the hot end of a housefire, me being made redundant, and other stuff. All of this resulted in the destruction of my entire development environment, and the backups I had were scunnered.
So, things are almost back to normal, as can be seen from the other blog, and normality requires remakes. So that’s what I’m doing. To kick off – a bit of technical gubbins about what I’m doing. Dynamite Dan is one of my favourite spectrum games – very colourful, great sound, and fab gameplay. It’s also a platform game, which is something I’ve never done before. I’m going to be writing it primarily for Mac OS X, but I’m doing it in C so I’ll be able to do a simultaneous Windows and Linux port at the same time.
At the moment, the state of play is that I have the window creation code done and I’ve swiped the original graphics (courtesy of the lovely Chris Wild). I’ll be doing the remake in 640×480 2D and in the first instance I’ll be working with just the original graphics scaled by 2. I will, of course, be doing all the usual silly pixel effects, but initially I want to get the game core up and running – it’s been a long time since I’ve written a game, and I want to get the momentum up before I ask anyone to commit to doing graphics.
I’ll keep this blog as up to date as possible – I hope you’ll join me on the adventure. As you can see, you can take an RSS feed of the site, so feel free to use your favourite syndication reader to check for updates