Archive for the Dynamite Dan Category

I haven’t done a single bit of remake coding for ages - just got too many other things to do. This doesn’t mean that Dynamite Dan and Wizards Lair are off, by any means - they’re not. They’re just two of the many things I have bubbling away on the stove right now.

So where are they? Well, I have a few rooms of dynamite dan up and running, although I’m still plugging away at fully understanding the original level structure. Wizards Lair exists in concept only at this stage.

Well well, it’s all going swimmingly. i think I’ve finally got my head around how the rooms as stored in the original version. I’ve been poring over Chris Wild’s disassembly of the Spectrum source, but it’s obviously intended for hyper-intelligent genii, rather than thick individuals like me :) Hopefully, I’ll get the map structures in place and ported out to an easier-to-code format over the next few days.

….but there are other remakes on the horizon as well - Wizards Lair, to name but one. I’m currently, amongst other things, working on getting the map up and running in DD.

I’ve started cutting the images now. Basically, Chris Wild has supplied the original graphics which he ripped as part of his disassembly of the game and I’m busily chopping and converting them. Basically, I’m scaling them by two so I can work in 640×480 without bugging some poor soul to do the graphics until I’m sure the game’ll be finished.

I have to admit, though, that after playing the original extensively, it’s not a great game as it stands - I’m probably going to make a few tweaks here and there (particularly to the jumping routines). Shouldn’t take much longer to get the working images cut and put into some kind of order. Once that’s done, I’m going to work on getting the basic data structures worked out and find a neat way of storing the map.

iTunes is currently playing me Micro Cuts from the album “Origin Of Symmetry” by Muse.

I haven’t done anything on Dynamite Dan yet cos I’m working on some catch-up stuff. I’ve been porting Andy Noble’s titles to MacOS X. So far, Jetset Willy is done. Manic Miner is next, and then Lunar Jetman :)