Month: January 2012

Friday!

And can I just say – thank feck. It’s been a long week, but at least (after an hour or two more) the weekend will be spread wantonly before me. And so many things to do! Now that Harmony is here, we can get on with some Babylon 5 – we have about half of

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Introducing Modular Bob

So, I’m writing a game for the first time in about a decade and a half. After scurrying around and looking at development platforms, I’ve settled on C++/SDL. Long-timers will remember that all my previous game development was done in C/Allegro, so there’s a wee bit of a learning curve for me. The ultimate goal

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