Month: September 2007

Words of Truth

“One of them has a face like a bee-keeper’s apprentice, and the other one just looks shifty.” Grace Dent on Robson and Jerome

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Anno 1701 (DS)

I’m on the last hurdle of campaign mode, but it looks like it’s going to be a tough fight. Essentially, I’m surviving wave after wave of enemy attacks while trying to conquer the enemy base. His rate of production is quote extreme, due to the high number of barracks he has and, unlike in endless

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Super Paper Mario (Wii)

I’ve clearly been lapse with updates cos I haven’t actually posted anything about this game. I’m currently at the start of Chapter 3 and really had to stop playing because I couldn’t read any more of the incredibly stupid dialogue without swallowing my own head with mirth. SPM is different from other Paper Mario titles

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A tip on the Ubuntu media box

Should probably mentioned at the time. While the web interface provided by Jinzora is lovely, it can occasionally be a hammer to crack a nut. Fortunately, the mpd back end can be controlled by a myriad of client applications with only one small tweak. Assuming your Ubuntu box is behind a firewall (and it should

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BBC NEWS | Education | Boring lessons linked to truancy

Oh my God! I never realised! It’s BORING lessons that kids skive off from, not INTERESTING ones! In the name of all that’s holy, how much money was squandered on this research project? More to the point, what are they going to be “revealing” next? “Bread and Cheese linked to Cheese Toasties”? “Driving Cars linked

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Anno 1701 (DS)

ZOMG! I’ve hit a sweet spot! I’m on chapter 11 and have to find three parts of a treasure map. I need to trade with some Indians to get one part and they want Ostrich feathers. Only bloke with Ostrich farms is an enemy so I need to conquer his island. Which means I have

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Guild Wars Nightfall (PC)

I quite like this – it’s the usual quest-based RPG fare, but the addition of CPU henchmen means you don’t have to spend and time whatsoever with dribbling noobs. Especially handy as each of the AI henchmen seems to know how to play their class, which is more than can be said for the common

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Legend of Zelda: Twilight Princess (Wii)

Desert dungeon complete! And what a beautiful piece of design it was too – not too long and quite episodic. The first section revolved around tracking down a series of Poes so much changing to and fro between Wolf and Human form (which I can do at will now, incidentally) was required. This led me

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Super Mario Bros 2: The Lost Levels (Wii VC)

Gaaaah! They weren’t joking when they said it was hard, were they? All five of us have had a go and Tristan, our in-house SMB expert has managed to get the furthest by almost getting out of world 1-2. Umm. This is going to require some practice.

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