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Tweetings- Question you don't want to be asked five minutes after waking: "Which recording of #Wagner's Ring Cycle would you recommend?" about 20 hours ago from web
- Night on the synth. I remember when I used to have nights on the tiles. 08:45:05 PM September 01, 2010 from web
- New blog post: Morphine in C - Ok, so driven in from the garden by a plethora of wasps and one annoying neighbour, I... http://ow.ly/18NFJh 12:32:25 PM August 31, 2010 from HootSuite
- Back to work today. It's just not right. 06:41:58 AM August 31, 2010 from web
- #korg microkorg is a wonderful synth. I'd have killed for this twenty years ago. Replaces a roomful of boards and patches. 05:58:24 PM August 29, 2010 from web
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Archive for February, 2007
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Castlevania – Dawn of Sorrow (Nintendo DS)
Posted on February 28, 2007 | No CommentsDEATH == DEADED. My first attempt at DEATH filled me with unreasoning fear. He is the grim reaper, after all. So, I fired off a panic-laden “nneeeaaargh!” type email to deKay and decided to have another go. I looked at my soul configuration and decided... -
Castlevania – Dawn of Sorrow (DS)
Posted on February 28, 2007 | No CommentsKept my appointment at the centre of the map. Twice. The first time, I neglected to wear a certain piece of jewellery (which, in fairness, it would be unlikely that I’d know to do this at this stage) which resulted in my being EVIL and... -
Castlevania – Dawn of Sorrow (Nintendo DS)
Posted on February 27, 2007 | No CommentsSo, a top tip is – when you’re playing a Castlevania game and it seems like you’ve reached the end of game guy, don’t kill him, but look for an alternative way. In this instance, the alternative was to spot the big fiery scary looking... -
Castlevania – Dawn of Sorrow (DS)
Posted on February 27, 2007 | No CommentsDawn of sorrow is a very pretty game – the further I get the prettier it seems to become – lots of pseudo 3d stuff going on and beautiful painted sprites. So I thought I’d put in some screenshots since it’s a while since I’ve... -
Castlevania – Dawn of Sorrow (Nintendo DS)
Posted on February 26, 2007 | 3 CommentsHah! Well, in response to deKay’s unwarranted abuse, I’ve pwn0rised the clock tower and gubbed Paranoia. There’s a downside though – now I can hop through mirrors, so I’m going to have to rummage through the whole castle looking for all the bits I’ve missed.... -
Castlevania – Dawn of Sorrow (Nintendo DS)
Posted on February 26, 2007 | 1 CommentClock Tower: NYEEEEAAAAAAAAAAAAARRRGGGHHHH! That is all. -
Continuity Announcement
Posted on February 26, 2007 | 1 CommentThe more observant among you may have noticed a brief loss of service there – nelefa.org has just been moved from Donhost back to the inimitable Yoyo Collective Consciousness. But it’s all over now and normal service has resumed. -
BBC NEWS | Business | Patent row could hit MP3 industry
Posted on February 26, 2007 | No CommentsThis is so far beyond irony that it’s actually painful. To think that the biggest advocates of immoral software patenting are being stung by their own greed is a much needed indication that there is some justice in the world after all Perhaps Microsoft should... -
Castlevania – Dawn of Sorrow (DS)
Posted on February 25, 2007 | No CommentsOk, so after gubbing the dirty great zombie dinosaur thing, I wandered around in vain for – ohhh – a good couple of hours, unsure what to do next. Then I remembered that the room where the boss dies isn’t actually the boss room, but... -
The Mythical Martin-Minute – an experiment
Posted on February 23, 2007 | 6 CommentsI am writing this post as an experiment. I am endeavoring to observe and measure the Martin-Minute. The Martin-Minute is the period of time which elapses between me making a post and RedSmartie posting a comment. Get Ready… Get Set… G-G-G-G-Goooooooooo!