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Tweetings- Question you don't want to be asked five minutes after waking: "Which recording of #Wagner's Ring Cycle would you recommend?" about 20 hours ago from web
- Night on the synth. I remember when I used to have nights on the tiles. 08:45:05 PM September 01, 2010 from web
- New blog post: Morphine in C - Ok, so driven in from the garden by a plethora of wasps and one annoying neighbour, I... http://ow.ly/18NFJh 12:32:25 PM August 31, 2010 from HootSuite
- Back to work today. It's just not right. 06:41:58 AM August 31, 2010 from web
- #korg microkorg is a wonderful synth. I'd have killed for this twenty years ago. Replaces a roomful of boards and patches. 05:58:24 PM August 29, 2010 from web
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Archive for September, 2005
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Final Fantasy (GBA)
Posted on September 30, 2005 | No CommentsGood grief. Well, I’ve rescued a princess, got a ship, have some vague idea that I have to find some crystals from somewhere and that one of the is northish. So, I’m leveling up, slowly but surely. My party are all crap at the moment,... -
Land of the Dead
Posted on September 30, 2005 | No CommentsMehh. -
Castlevania – Dawn of Sorrow (Nintendo DS)
Posted on September 30, 2005 | No CommentsNow this is what the current and next generation of handheld gaming should be all about. Forget trying to squeeze first person shooters, racers and whatnot onto platforms where they just don’t fit. This is Castlevania as it was meant to be – difficult, fast... -
Final Fantasy (I & II) GBA
Posted on September 30, 2005 | No CommentsThis is my new daytime game. The reason I’m making a distinction between daytime and nighttime games is because the other title I’m playing is Castlevania Dawn of Sorrow on the DS and I only get access to the DS when I can prise it... -
Final Fantasy (I & II) GBA
Posted on September 30, 2005 | No CommentsThis is my new daytime game. The reason I’m making a distinction between daytime and nighttime games is because the other title I’m playing is Castlevania Dawn of Sorrow on the DS and I only get access to the DS when I can prise it... -
Metroid Zero Mission (GBA) – End0red!
Posted on September 29, 2005 | No Comments‘Tis ended! Mecha-Ridley is a rusty bag of nuts and bolts. The expected Predator moment (Get to da Choppa!) happened and I had a short amount of time to leg it. The lack of access to a save point worried me a little, but as... -
Metroid Zero Mission (GBA)
Posted on September 29, 2005 | No CommentsGnaargh! Another boss! Mecha Ridley is a dirty great thing that takes up half of the screen and has a vulnerable spot about zero pixels across which is only vulnerable to missiles and is two high to hit from a standing start. So, you have... -
Metroid Zero Mission (GBA)
Posted on September 29, 2005 | No CommentsWell, after an annoying but mercifully short stealth section, I now have FULL POWAZ! And I spent the first fifteen minutes or so revisiting all the annoying bits that’s driven me nuts for the past forty five minutes and blown the bejeebers out of the... -
Metroid Zero Mission (GBA)
Posted on September 28, 2005 | No CommentsDid I mention I detest stealth games? And that I have a special loathing for stealth in a game which doesn’t really need it? People buying Metroid games are buying them because they expect a lot of running around blowing stuff up. They don’t expect... -
Metroid Zero Mission (GBA)
Posted on September 28, 2005 | No CommentsMOTHER BRAIN DEFEAT0RED! About two seconds after I sent a spleen venting email to DeKay, I gave it another go and turned that doggone brain into spongey morsels. Immediately following this is a rather tense dash up a vertical arrangment of collapsing platforms. This latter...