As I was saying……
The strange thing about Zelda games is how they all, regardless of which title it is, manage to get me totally drawn into them. It’s just happened in the Wind Fortress when the plot has suddenly (as happens in Zelda games) gone veering off at a tangent. The appearance of a certain object at the end of the dungeon brought a lump to my throat.
In the Fortress of Winds, I came across the Mole Mitts which gave me the usual Zelda “Excellent! Bogus” feeling – Excellent, I thought, I can now get to that room in the Dungeon that I just know the boss key is in. Bogus, I immediately realised, there are now three million other places on the world map that I know I can now get into and I’m going to get lost. It’s all about the exploration, and especially about that point where – as at the end of the Fortress of Winds – you discover all is not as it seems and the world is a much bigger place.
Also, the dungeon boss in the Wind Fortress is a stunner, even by Zelda standards. They’re usually pretty entertaining, but this particular chappy (who may be a little familiar to people who have played Wind Waker (Wind Fortress – geddit?)) actually made me laugh out loud at one point, and it’s very rare that an end-of-level boss has that effect on me.







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