Well well, it’s all going swimmingly. i think I’ve finally got my head around how the rooms as stored in the original version. I’ve been poring over Chris Wild’s disassembly of the Spectrum source, but it’s obviously intended for hyper-intelligent genii, rather than thick individuals like me :) Hopefully, I’ll get the map structures in place and ported out to an easier-to-code format over the next few days.

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